Basics
Script lifecycle, logging, and runtime information.
Core behavior shared by every Lua mod.
Available API
| API | Description |
|---|---|
Lifecycle | Persistent-script callbacks and cleanup points. |
ue.log | Write debug, info, warning, and error messages. |
ue.runtime.info | Read the API version and enabled features. |
Runtime rules
- Scripts run on the Unreal game thread.
ueandunlockedare aliases for the same API table.- Standard libraries: base, coroutine, table, string, math, and UTF-8.
- Unavailable:
dofile,loadfile,load,collectgarbage,io,os,package, anddebug.