Delegates
Bind reflected Unreal delegates or observe UFunction calls from Lua.
Choose between Lua observation and native Unreal delegate binding.
Available Functions
| Function | Description |
|---|---|
delegates.subscribe | Observe a UFunction with a Lua callback. |
delegates.unsubscribe | Remove a Lua subscription. |
delegates.bind | Bind a delegate to an existing UFunction. |
delegates.unbind | Remove a native delegate binding. |
Which API should I use?
- Use
subscribeto run a Lua callback after a matching UFunction call. - Use
bindwhen an existing Blueprint or native UObject exposes a compatible receiver UFunction.