Audioaudio.stopStop the waveform sound currently playing through the Lua API.Copy MarkdownOpenSyntax ue.audio.stop() -> boolean Returns Returns true. Example ue.audio.stop() character:ToggleTalking(false) Only audio started through ue.audio is targeted. This API does not stop Unreal audio components or other game sounds.audio.play_pcmWrap raw PCM bytes as a waveform and play them from memory.MicrophoneRecord the player's default Windows microphone as PCM WAVE data.