assets.find
Returns an asset only if it is already loaded.
Syntax
ue.assets.find(path: string) -> UObjectProxy?, string?Parameters
| Parameter | Type | Description |
|---|---|---|
path | string | Full Unreal object path. |
Returns
| Type | Description |
|---|---|
UObjectProxy | Loaded asset. |
nil, string | Asset is not loaded. |
Example
local material = ue.assets.find(
"/Game/Materials/M_Glow.M_Glow"
)