assets.load

Synchronously loads an Unreal asset.

Syntax

ue.assets.load(path: string) -> UObjectProxy?, string?

Parameters

ParameterTypeDescription
pathstringFull Unreal object path.

Returns

TypeDescription
UObjectProxyLoaded asset.
nil, stringAsset could not be loaded.

Example

local material = assert(ue.assets.load(
    "/Game/Materials/M_Glow.M_Glow"
))

Notes

  • Runs synchronously on the game thread.
  • Load during setup, not inside on_tick.

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