assets.load
Synchronously loads an Unreal asset.
Syntax
ue.assets.load(path: string) -> UObjectProxy?, string?Parameters
| Parameter | Type | Description |
|---|---|---|
path | string | Full Unreal object path. |
Returns
| Type | Description |
|---|---|
UObjectProxy | Loaded asset. |
nil, string | Asset could not be loaded. |
Example
local material = assert(ue.assets.load(
"/Game/Materials/M_Glow.M_Glow"
))Notes
- Runs synchronously on the game thread.
- Load during setup, not inside
on_tick.