find_all
Returns loaded instances of an Unreal class.
Syntax
ue.find_all(class_name: string, limit?: integer) -> UObjectProxy[]Parameters
| Parameter | Type | Description |
|---|---|---|
class_name | string | Unreal class name. Derived-class instances are included. |
limit | integer? | Maximum results. Default: 100. Range: 1–1,000. |
Returns
| Type | Description |
|---|---|
UObjectProxy[] | Matching objects, or an empty table. |
Example
local widgets = ue.find_all("UserWidget", 100)
for _, widget in ipairs(widgets) do
print(widget:path())
end